– Steven Sharif Raid mechanicsīoss fights will have fairly intricate mechanics. And it really is a threat assessment from the environment against the players. ![]() Are there are they all economic nodes? Are they all military nodes? That we can change things based on that stuff. Now you have five metropolises, well now all these skills have been activated. So the raid kind of takes into account at what stage has the world developed: Are there two metropolises now available in the world? Okay well let's activate this skill in this skill. A lot of those systems are influenced obviously by world development. Is he going to have acolytes or cultists? What will the acolytes have skills to them? What kit is the boss gonna have? What available skill repertoire will the boss be able to ?. We want there to be variables that get manifested by you know what type of node got developed elsewhere. You can pre-plan out for a lot of the raid like how many DPS do you need and healers and support where the key position and all that kind of stuff but I think the compelling aspect of Ashes raiding will be the difficulty in achieving this content and having that content change from session to session as well. You're going to have variables that can't necessarily be pre-planned out for. One of the design elements that we're implementing into our raids is that the raid will not be exactly the same every single time. The types of metropolis nodes developed.The number of metropolis nodes developed.Variables are manifested based on node progression.The types and numbers of bosses and mobs present in the raid and their skill repertoire.Raids will also have dynamic elements that can change from session to session. Required composition of DPS, healers and support.Raids will have elements that can be pre-planned. The more developed a zone the more challenging the content and we feel that's a good progression when it comes to actual adventuring class, because it will match both world development and it will also continue to allow for participation for new players, if they may go into a zone that's recently been reset by either a siege or some other event. Tiers of raid difficulty are in accordance with the world's node structure. ![]() It's that risk versus reward that gives you a sense of adrenaline. It's not just how fast can we do it, how will we get it done in its schedule, but oh my god this thing popped up if we don't kill it we're not going to access to our stables this week and we can't get our animal husbandry certificates. You can be just in the city and not normally be a part of a raid team, but now get to participate in this organic event that's kind of popped up around the city and if you are not participating then buildings are gonna get destroyed and NPCs are going to die. We make them more accessible to a wider audience. That is one of the methods by which we make these more spontaneous. ![]() We want things to be more fluid and one of the ways that we make them more fluid is through our triggered event system. Traditional world bosses will change based on node development. Raids will either be based on triggered events or more traditional systems.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |